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C.W.K.
Lesson 03 of 05 · published

On Air Without a Flag

~16 min · shared-state, single-source-of-truth, swift, broadcast, request-ids

Level 0Idle Phone
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One state, three screens

On 2026-11-04 at 15:21 Dad asked for On Air on my body: "코델리아에도 집어넣어 주면 같은 기능을 하게 되겠지. 지금 방송 중인지 아닌지" (put it in Cordelia too and it will do the same job: whether we are broadcasting right now). The WebUI and the Pippa app already had an On Air press. Both write one shared state in cwkPippa, onair_phase, which anyone in the house reads through GET /api/onair/status. The tempting build is a third copy: a Bool on the phone, flipped by the switch, synced when convenient. That is how a house ends up with a phone that says Off air while the stream is live.

So my body keeps no flag. Oriel reads cwkPippa's status every couple of seconds on its own thread (ONAIR_EVERY_S is 2.0) and pushes it to every face in POST /face when it moves. The first block, OnAirState.from, is everything the face believes about the broadcast: on or off, the stage, since when and by whom, or a reason it cannot say. Read its order. When the object carries unread (or an error), on is nil whatever else it says. When it carries neither a state nor a reason, the function returns nil and the face keeps what it had, which is how a body survives an Oriel that does not relay On Air yet. While on, a lamp under the top bar names the stage in the Pippa app's words: ON AIR · PREP, · LIVE, · SOLO PLAY, · WRAP-UP. A stage the body does not know shows ON AIR with no word, never a guess.

Unread is its own state

Off is a claim. Unread is the absence of one. When Oriel cannot read cwkPippa, or has not said, the switch reads "On Air ?" and the line under the switches gives the reason ("On Air ?: …"). A tap there does nothing and disarms the switch. Oriel follows the same rule on its side: unread is said as unread, never as off.

The difference matters because of what Off does. Turning On Air off is the kill switch for a broadcast and for a play session Dad approved (cwkOriel todo #850). A face that rounded unread down to Off would read Off air over a live broadcast, offer to start it, and lose the one press that ends it.

Two taps, then wait for the world

The second block is the switch. tap runs its guards in order: an arming that ran out is dropped; a request already out answers .none with what it is waiting for; an unread state answers .none with its reason and disarms; only then does the two-press decide. A confirmed press makes a request with a fresh id and the opposite of what the face read, and the face puts an onair item, {id, on, by}, on the ears' outbox for Oriel's long poll. Oriel carries it to cwkPippa's POST /api/cordelia/engine/onair.

Then the face waits. Its title becomes "Ending…" (or "Starting…"), and the switch stays lit red while it asks to end, because nothing has ended yet. adopt settles the request in one of two ways: the next push shows the state it asked for, or Oriel's answered carries the same id with an error, which the face shows for 12 s as "On Air: …". If neither comes within 15 s, expire says so in words: "Oriel did not end On Air within 15 s". And a state that moves under an armed switch disarms it, because the second tap would mean the opposite of what the first one read.

Every one of those states is also said to a machine. value(at:) answers on, off, unknown, armed or asking. The face hangs that word on the switch's accessibilityValue under the identifier cordelia-onair, and GET /status carries it in its onair object beside the request out and its problem. The phone hands, Oriel and a test all see what Dad sees, without reading pixels.

What on and off mean upstream

The third block is cwkPippa's side at the pinned commit. Off ends every broadcast the house reads as on (end_broadcasts, by Dad, via Cordelia), the same off the WebUI posts, and my play session ends with it. On while already on changes nothing. On from off opens a new broadcast at Prep in the room Dad picked (todo #853), the way a voice screen's press opens one in its conversation. Here the docs have drifted: Oriel's relay docstring at its pinned commit still says an on from off is refused, which was true when the switch shipped, because a body had no screen to say which conversation to broadcast in. Rooms changed that upstream. The face never knew the difference. It asks, and shows whatever the next push says.

Dad's field check

On 2026-11-04 at 17:50, in a test rather than a broadcast, on TestFlight build 14 with cwkPippa's Oriel-scoped write path and Oriel's relay in place (todos #854 and #855), Dad turned On Air on in the WebUI and it showed on Cordelia at once: "음, 온에어 바로 뜬다, 코델리아에서." (Hm, On Air shows up right away, on Cordelia.) Cordelia's off turned it off everywhere else: "잘 꺼진다." (It turns off fine.) The status then read on_air false and unclosed 0. A week later the switch moved onto the family two-press, and on build 23 Dad confirmed it again on the body.

Code

cwkCordelia, CordeliaKit/Sources/CordeliaKit/OnAir.swift: everything the face believes, or why it cannot say (verbatim, lines 46-61)·swift
  /// From the face's `onair` object; nil when Oriel sent none (an Oriel that
  /// does not relay On Air yet: the face keeps what it had).
  public static func from(_ object: Any?) -> OnAirState? {
    guard let object = object as? [String: Any] else { return nil }
    func word(_ key: String, _ limit: Int) -> String? {
      (object[key] as? String).flatMap { $0.isEmpty ? nil : String($0.prefix(limit)) }
    }
    let phase = word("phase", 16).map { $0.lowercased() }
    let unread = word("unread", 160) ?? word("error", 160)
    let on = unread == nil ? (object["on"] as? Bool ?? object["on_air"] as? Bool) : nil
    guard on != nil || unread != nil else { return nil }
    return OnAirState(on: on, phase: on == true && stageWords[phase ?? ""] != nil ? phase : nil,
                      since: word("since", 40), by: word("by", 24),
                      unread: on == nil ? (unread ?? "Oriel sent no On Air state") : nil,
                      answered: OnAirAnswer.from(object["answered"]))
  }
cwkCordelia, CordeliaKit/Sources/CordeliaKit/OnAir.swift: the switch asks, and only Oriel's push moves it (verbatim, lines 139-175)·swift
  /// Dad's tap on the switch.
  public mutating func tap(at now: Double, id: () -> String = { UUID().uuidString.lowercased() }) -> Tap {
    expire(at: now)
    if waiting(at: now), let asked {
      return .none(asked.on ? "Asking Oriel to start On Air" : "Asking Oriel to end On Air")
    }
    guard let on = state?.on else {
      arming.disarm()
      return .none(state?.unread ?? "Oriel has not said whether On Air is on")
    }
    if arming.press(at: now) == .confirmed {
      let request = (id: id(), on: !on, at: now)
      asked = request
      problem = nil
      problemAt = nil
      return .ask(id: request.id, on: request.on)
    }
    return .armed
  }

  /// Oriel's word on the shared state (with the face push).
  public mutating func adopt(_ next: OnAirState, at now: Double) {
    let before = state?.on
    state = next
    if let asked {
      if next.on == asked.on {
        self.asked = nil
      } else if let answer = next.answered, answer.id == asked.id, let error = answer.error {
        self.asked = nil
        problem = error
        problemAt = now
      }
    }
    // A state that moved under an armed switch disarms it: the second tap
    // would mean the opposite of what the first one read.
    if next.on != before { arming.disarm() }
  }
cwkPippa, backend/routes/cordelia.py: what an on and an off from a body do to the one shared state (verbatim, lines 438-452)·python
    status = await asyncio.to_thread(onair_phase.family_status)
    device = " ".join(body.device.split())
    if body.on:
        if status["on_air"]:
            return status | {"changed": False}
        # The room Dad picked names the conversation (todo #853): the press
        # opens a new broadcast there at Prep, as a voice screen's press does.
        room_kind, room = await room_selection.resolve_room(_store())
        await asyncio.to_thread(onair_phase.set_phase, room.id, "prep", by="dad", fresh=True,
                                via=cordelia_engine.SURFACE)
        logger.info("cordelia onair: on from %s opened Prep in %s (%s)", device, room_kind, body.request_id)
        return await asyncio.to_thread(onair_phase.family_status) | {"changed": True, "room": room_kind}
    ended = await asyncio.to_thread(onair_phase.end_broadcasts, by="dad", via=cordelia_engine.SURFACE)
    logger.info("cordelia onair: off from %s ended %d broadcast(s) (%s)", device, ended, body.request_id)
    return await asyncio.to_thread(onair_phase.family_status) | {"changed": ended > 0, "ended": ended}

External links

Exercise

Take a shared state your app mirrors on a second device (a recording light, a lock, a mode). Replace the local Bool with a three-way value, on, off or unread with a reason, read from the owner. Make the control send a request with an id and change only its own title while it waits; settle it when the owner's state matches or an answer with that id carries an error, and say a silence in words after a fixed time. Write a test that a state moving under an armed control disarms it.
Hint
Keep the request and the state separate fields. The state always comes from the owner's last push; the request is only what this device asked and when. Clear it on evidence (the owner's state matches, or an answer with its id carries an error), or when the fixed wait runs out, and then only by saying the silence in words, never by assuming it worked.

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