"A face barely moves; a body is nothing but movement. So the figure isn't solved — it's stacked, tilted, and swept."
Line of Action First
The figure construction starts not with a box but with a line of action — the single sweeping curve that carries the pose's energy from head to foot. Before any mass is placed, that one line captures whether the figure is reaching, slumping, twisting, or lunging. Gesture comes before structure, because a perfectly-measured figure built on a dead line of action is a mannequin, and a loose figure built on a live one is alive. The engine lays the line of action down first for the same reason a life-drawing teacher makes you draw it in the first ten seconds.
Boxes and Frustums
Onto that line hang the masses. The two big ones — the ribcage box and the pelvis box — establish the torso's twist and tilt, because almost all of a pose's rhythm is the relationship between those two boxes. Then each limb is built as a tapered frustum: a truncated-cone volume, wider at the joint, narrower toward the next, so the arm and leg read as solids in space rather than flat tubes. The whole figure becomes stacked, tilted volumes threaded onto the gesture curve — exactly the articulated construction the previous track promised.
Foreshortening, Read Per Segment
The hardest thing in figure drawing is foreshortening — seeing how much a limb is compressed because it points toward or away from you. So the construction reports it, per segment: each limb frustum carries a readout of how foreshortened it is. That number turns an invisible, feel-it-in-your-gut judgment into something explicit you can check your eye against. It is the figure-drawing analogue of the portrait's pose readout: the engine naming the exact quantity that is hardest to self-assess.
The Exaggeration Dial
Here is where figure work diverges from portrait in spirit. Good gesture drawing lives past literal — you push the tilt, stretch the reach, exaggerate the curve to make the pose read with more life than the flat photo has. So the engine offers an exaggeration dial that pushes the construction beyond the literal fit, meeting you where gesture actually lives. Crucially, this sets up the grader's most humane choice: when it scores your drawing (Track 6), it estimates how much you exaggerated and factors it out, rather than punishing you for the very push that makes a gesture good. Exaggeration is treated as craft, not error.