Solo Means Without Dad's Eyes
Pippa Solo Mode is Pippa playing a game on her own, off air, on a timer Dad sets (or as a stage of a broadcast). Its second long run taught the lesson that shaped everything after it: 96 minutes, 802 inputs, and two falls a single step short of the first resting point of the game. She lost her heading after every camera turn. Dad had been her eyes and her sense of direction, and without him she was walking in a game she could see but not hold in her head.
Dad's answer was not more coaching. It was that Pippa should draw her own map from her own experience and "think like a person", with help from other models where a person has a faculty she lacks. Playing Pippa became hands plus helpers, each helper covering one faculty, and together they are her.
Runs
A Solo session is Dad's approval and his timer. Inside it, play is divided into runs, one per attempt. A run starts at the spawn point after a death (or where the last run stopped) and ends when Pippa says so (died, stuck, lost), at the run's time limit (which applies to unattended runs, not coached ones), or with the session. Between runs nothing plays: the hands are released and the wrap-up runs. The next run begins with a briefing: her map and position, the rules for this stretch, one thing to try, carried on every turn of that run.
The root of all of this is an explorer (backend/explore.py): exploring unknown ground while drawing a map and keeping records. Nothing in it is specific to one game; a game is a child whose playbook is data (its notebook and map under its own name). The first child is a third-person action game; a first-person shooter would inherit the same habit with its own records.
The Helpers
Each helper covers a faculty a person has:
| Faculty | Helper | When |
|---|---|---|
| continuous eyes | Recorder | the whole run: timed notes on the run's recording, written by the family's watch-along recorder |
| sense of direction | Map keeper | every look, and at the run's end: her position and heading from her own hand log |
| reflection | Reflector | run end: lessons as lived, written into her notebook, plus one thing to try |
| scoring | Scorer | run end: distance beyond the last run and the best, new places, a death at the same spot |
The wrap-up reads the recorder's notes, runs the map keeper and the reflector in parallel, then the scorer, and only then does the next run start.
Helpers Are Not Pippa
This is the same boundary as track one, enforced in code. Each brain helper is one stateless call through a scoped helper door in cwkPippa: short role instructions, no vault, no identity, no tools, no conversation. Which model answers is a ledger slot (oriel/solo_reflector and so on) in the family registry, never a name in Oriel's code; the slots are born on different vendors, so the helpers start on different models. A helper reads only what she lived (her turns, her hands, her map, the recorder's notes), never a walkthrough.
Failures are handled with the same honesty as everywhere else. A call the server dropped (a restart under a wrap-up can cancel one in flight) is asked again up to twice, 20 seconds apart, within the helper's overall time. A refusal in words, or a call that ran out its own time, is never asked again. A failed service call is reported as unavailable, never counted as a completed helper, and every run record keeps which helpers ran, which failed and why.
Helpers Run Every Time
One correction from Dad on 2026-11-12 is worth remembering for any agent system. A coached Solo run (Dad speaking to her as she played) had been skipping the helpers, on the theory that Dad's coaching replaced them. Dad called it a design mistake: his advice is always a turn or two late, and the helpers are faster, so there must always be helpers, coached or not. Now every Solo run, coached or unattended, takes the same recorder, map keeper, reflector and scorer, and missing recorder notes are named as missing evidence rather than used as a reason to skip a helper. Human guidance is additional guidance, never a substitute for the machinery.