A Mode Becomes a Plan
An Open Run mode becomes executable through a declared phase plan. Phase zero is the founding wave: drafts for Workshop and Elimination, arguments for Debate, artifacts for Red Team. Later phases are opened one at a time by Dad; the engine mints the appropriate role rows and places that phase's materials in each joining seat's yard.
Defense compiles to draft, then repeated examiner and answer phases. Debate compiles to argument plus bounded rebuttals. Red Team compiles to artifact, attack, and defend. Workshop alternates deterministic critique and author revision before a final bench. Elimination starts with a full-field bench, then alternates survivor-only benches and survivor revisions. Synthesis uses draft, tag bench, synthesis seat, and final bench.
Single-phase modes—Arena, Relay, Restoration, Party, and Apprentice—use one entry phase. Relay's ordered legs run inside that phase, while Restoration stages diagnosis before repair inside one seat turn. Their internal rules are not fictional extra phases.
The plan is bounded by configured rounds, survivor floor, or fixed phase list. Completion follows the real run states: running, judging, decided, then finalized after Dad's verdict.