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Quiz · 4 questions

💾 Undo, Files, Compositor

Where a painting meets memory, disk and the GPU, and what each of them is allowed to round

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Quiz

01A stroke over painted tiles is recorded as tiles(layerID:before:after:). Why does its byteCount charge only the before-state?
02ArtworkFile.write puts the entire package into a hidden sibling folder and then calls replaceItemAt (or moveItem). What does that buy?
03flatten composites from the 8-bit mirror slices, yet merge down had to stop reading them. What makes merge different?
04On an iPad with more than 8 GiB of RAM, Ariandel allows a 64-megapixel canvas. What limits how many layers that canvas may hold, and to how many?
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