The four engines that matter beyond Ollama
| Engine | Strength | When to reach for it |
|---|---|---|
| llama.cpp server | Raw GGUF execution; portable C/C++; low overhead | Embedded, edge, custom builds, when you need control of every flag |
| vLLM | Throughput; continuous batching; PagedAttention | Multi-user serving; high QPS; sharded multi-GPU |
| TGI (HF Text Generation Inference) | HuggingFace-native; in maintenance mode since December 2025 — HF now points users at vLLM and SGLang | Existing TGI deployments; new work starts on vLLM or SGLang |
| LM Studio | GUI; built-in OpenAI-compat server | Exploration, model comparison, demo days |
What they share
All four expose an OpenAI-compatible chat completions endpoint at some path (usually /v1/chat/completions). They all support streaming. The differences are operational: throughput model, hardware target, ergonomics. The model travels; the file usually does not. Ollama and llama.cpp want GGUF, vLLM and TGI want HuggingFace safetensors, and MLX wants its own. Popular weights exist in every format, so you re-pull rather than copy — budget a conversion or a download when you switch engines, not a file move.
Should you switch off Ollama?
Probably not, for most projects. Ollama covers ~90% of local serving needs with the lowest setup cost. Switch to llama.cpp server when you need a specific GGUF that Ollama doesn't ship; switch to vLLM when you're serving many concurrent users; and if your team already lives in the HuggingFace ecosystem, reach for vLLM or SGLang rather than TGI — those are what HuggingFace itself now recommends.