What vLLM is for
vLLM is built around continuous batching and PagedAttention. The point is: when you have many concurrent requests, vLLM packs them into batches that share GPU compute and memory across requests, getting dramatically higher throughput than a single-request engine.
When to reach for vLLM
- You're serving an internal API with multiple users hitting the same model.
- You're running a batch job over thousands of prompts.
- You have multi-GPU NVIDIA hardware and want sharded inference across cards.
If you're a single user on a single Mac, vLLM is overkill. Ollama is cleaner.
What you give up
- Apple Silicon support is partial. vLLM is NVIDIA-first. Some paths work on Mac (CPU-only, slow), but you'd never reach for vLLM on a Mac in production.
- Heavier setup. Python deps, CUDA versions, model paths — more knobs than Ollama.
- Different memory model. vLLM allocates a contiguous KV-cache pool up front. The trade-off is fast scheduling, but you have to size it right.