"The features tell you what a tool does. The non-goals tell you what it is."
The One-Way Arrow
Loomis has exactly one direction: photo goes to structure, never structure to image. It reads a reference and recovers the construction. It never runs the arrow backward to paint a picture. That is not a missing feature waiting to be added — it is a wall, deliberately built, and the wall is load-bearing.
The Rejected Feature
The most seductive request an art tool hears is: "draw the construction for me so I can copy it." It sounds like pure help. It is quietly poison. The whole engine exists to serve a practice loop whose active ingredient is you constructing the drawing yourself and then checking it. Hand the finished construction over and you have replaced the practice with tracing — the reps happen, the skill doesn't. So "draw it for me" is not a backlog item. It is an explicit non-goal, refused on principle.
Why Ember Owns Generation
In the cwk family, each engine owns exactly one responsibility, and the boundaries are sharp. Ember owns generation — the parameters-to-image arrow. Loomis owns analysis — the image-to-parameters arrow. They are siblings pointing in opposite directions with zero overlap. Loomis never loads a diffusion model, not because it couldn't, but because that would smear a clean line: two engines half-owning generation is worse than one engine owning it fully. Single responsibility is what lets each one be trusted for its one job.
Non-Goals Are a Spine
A tool that agrees to do everything has no shape, and a shapeless tool can't be trusted for anything in particular. Loomis's list of refusals — no generation, no drawing-for-you, no beautification, no redraw assistance — is not a set of limitations to apologize for. It is the spine that makes its single "yes" (an exact, reproducible construction) worth relying on. The discipline of the non-goal is the same discipline the whole quest keeps returning to.