"The same bytes that decide whether a model fits decide how fast it runs. Shrink them and you get both — and you pay in a currency this quest refuses to price."
One Lever, Two Effects
A model trained in 16-bit floats stores two bytes per weight. Quantization stores fewer — four bits per weight in every checkpoint the lab ran — by keeping, for each small group of weights, a scale and an offset in higher precision and packing the weights themselves as small integers. The memory track showed that fit is decided by bytes and the previous lessons showed that decode is decided by bytes per token; those are the same bytes. Quantization therefore moves both numbers at once: a 27B model at bf16 is 54.7 GB and cannot load on a 24 GB Mac or a 32 GB card; at 4 bits it is 16.05 GB and its decode ceiling is 3.4 times higher on the same bus.
Read From the Files
The code block counts the weights in a checkpoint's safetensors headers — packed 4-bit weights hold eight values per 32-bit word — and divides the file size by the count:
| Checkpoint | Format (config) | Parameters | File | Effective bits per weight | Smaller than bf16 | Evidence |
|---|---|---|---|---|---|---|
| Qwen3.5-27B-4bit | 4-bit affine, group 64 | 27.36 B | 16.05 GB | 4.69 | 3.41x | physics from the headers |
| Qwen3.5-9B-4bit | 4-bit affine, group 64 | 9.41 B | 5.95 GB | 5.06 | 3.16x | physics |
| Llama-3.2-1B-Instruct-4bit | 4-bit, group 64 | 1.24 B | 0.70 GB | 4.50 | 3.56x | physics |
The effective figure is above 4 for two reasons that are worth seeing rather than assuming. Every group of 64 weights carries a 16-bit scale and a 16-bit bias — half a bit per weight of overhead, which is the 4.50 on the Llama. And parts of a checkpoint are left at higher precision: the 9B's untied embedding and its vision encoder push it to 5.06. So "4-bit" is a name for the dominant tensors, and the file is the truth about the rest.
The Landscape, 2026
Quantization is no longer only a downloader's afterthought. NVIDIA's Blackwell hardware computes natively in an FP4 format (its "NVFP4", introduced with that architecture, with FP8 on both Hopper and Blackwell). Two of the household's stored checkpoints ship quantized by their makers: DeepSeek-V4.1-Flash with FP4 experts and FP8 attention in a 510 GB file that would be over a terabyte at bf16, and Kimi K3 with MXFP4 experts from quantization-aware training at 1.56 TB. Apple's own on-device model uses a compression scheme decoded by "a dedicated hardware component in Apple GPUs". On the Mac, MLX supports several bit widths and group sizes, and mlx-community publishes the 4-bit files the lab used. The direction is clear: the bytes per weight are becoming a design parameter of the model, not a post-processing choice.
What This Quest Will Not Say
Every quantization costs something in the model's outputs, and the size of that cost depends on the model, the method, the bit width, the task and the prompt. A number for it would be a quality score, and this quest carries none — the household's rule, measured and closed elsewhere, is that quality is not scanner-rankable. What the quest does say is the physics: a 4-bit file fits where a bf16 file does not, decodes about three and a half times as fast on the same bus, and is the reason every model in the fleet's ladder ran at all on a 24 GB Air. Whether the answers are good enough for your work is something you judge by reading them, on your task, and the honest label for that judgement is your own.